I spent a couple of days thinking about the future. Did you know that we've all been playing together for more than six months? I've had a good time! My sense is that we've got about three to four months/sessions left in this game (assuming June, July, September, October).
All of this means that I've realized that I want to play a bit more and I got the sense that I'm not alone on this one. Unfortunately, as a busy guy, this takes some planning for me to make this sustainable.
Good thing I'm a planner, right? I'm also a teacher, so I'm breaking down my thoughts into what I consider "easy to digest and respond to" form. If you're not interested in this approach, just ignore it. If you like it, please let me know, as feedback is what keeps me engaged with a project.
I've broken this down into three broad topics. After you take a look at these, please let me know in the comments or via email what you think.
Topic One: More Playing!
I would have a real hard time finding space to head up to Tacoma more regularly, but an online game from 8ish-12ish on a weekend (Th-Sa) once a month would be sustainable for me. I'd be happy to do all of the legwork to make that happen.
It strikes me that this would also meet Antoinette's desire to stream sessions.
So what do you folks think?
Topic Two: Patrick really wants to run the next game!
I'd really like to run the next game, and to do it right I'd like some lead time. I'm mostly interested in running either a Fate game or 7th Sea, but I can learn any system. I've backed a ton of kickstarters and I really want to run a game with some cool real world toys. I've got a list of games that I'd like to run, but I really want to hear from you all before I write out fifteen pages of game sells.
Is there a different system that you'd want to play? Do you have a need or desire to run the next game? Is there a genre you really want to engage in or avoid? I've got a couple I'm itching to run, but I really want to run a game in general more than a specific setting.
Topic Three: What sort of stuff do you want to do?
I'd also like to run a game that is largely sandbox and character driven with a loose overarching plot. To provide an example, I'm going to respond, but don't feel compelled to follow my format and if there is something missing, please let me know.
I'm interested in:
- World-building
- NPC's with agendas
- Player-centered stories
- Player-centered game play (such as Fate or Apocalypse World engine)
- Small number of well designed combats (one-three per session)
- Crunchy systems
- Players have serious impact on setting
- A system that allows new characters and rewards consistent players
- Something to do when that GM is running those awesome scenes with people who aren't me.
What do you value in a game?